A 2d-platformer adventure and skill based game with puzzle solving. The main character Roberta is a female robot who is on a mission to save the superheros who’s been caught in the boss-spiders net.
Roberta needs to solve the puzzle of the game by collecting keys and finding a hammer to get through walls.
A magic pearl makes Roberta transform from big to small and gives her ability to pass through narrow passages.
Roberta must also collect cubes in different colors/signs to be able to get by in the spider kingdom. The different signs are there to separate the cubes from each other and makes them possible to separate even if the player is color blind.
This game was a school project that I made with Anja Blomqvist. Anja made all the programming and leveldesign and I made most of the graphics to the game. I made the logo of the game and the platforms. I draw and animated the hero Vegavan, the boss-spider and created the robotic-spider enemies.
This was never a game really, we can call it a protoype for a storrytelling game. It was a short time group project and we never hade time to finish the deer animations to work correctly.
The reson I want to show this prototype is beucause I made most of the backrounds.
This game prototype was a project made with Unity at Södertörns University.
Game design: Alfred Löfving, Johanna Westerlund, Ingeborg Asplund
Game graphics: Jessica Nyberg, Josefine Forsell, Joachim Persson
With this game we participated in Swedich Game Awards 2015, it was made with Unity at Södertörns University.
Game design and programming: Anja Blomqvist
Game graphics: Jessica Nyberg