I’m a student at Futuregames specilazing in Environment Art. I’ve been working in groups making 3D props and environments for game development. At Futuregames we work very close to the industry, making games using scrum and burndown charts. A jury with professionals working in the games industry has been jugeing our games.
Making art has always been important for me, finding the perfect line or shape is something I always strived for, when you find that line it feels just right. I have a background as an artist and designer working with ceramics and different styles of painting.To combine my passion with games and art is a dream come true for me.
3D artist at Rigid-Soft working with the game Lifeless; A first person Zombie survival MMO (released on Steam). Created a playground and pub environment with an apocalyptic theme.
Props/Environment Artist, Ridgid-Soft
Environment Artist, Lost Anchor Games
I had the assignment to make 3D modular houses for The Tavern at Lost Anchor Games. It was a great experience making modular pieces for this stylized environment.
+46 (0) 709 500 521
Futuregames, 3D graphics 2016-present
High Vocational Education. 3D modelling and
texturing, PBR, rigging and animation.
Game developement with Unreal Engine, Unity
and for VR. Personal focus on environment art.