I'm a 3D Artist with 6 years of experince working with game development, 3D modelling in Maya and Zbrush, texturing in Substance Painter/Designer and Photoshop.
I'm currently working as a Environment Artist at Wicket Gaming building houses and sport arenas for mobile games.
Environment Artist, Wicket Gaming
I've been working on gametrailers and CG Art for film making texturing/lookdev in Substance Painter, procedural materials in Substance Designer, modellering nature assets in Maya and Zbrush and environment building in Ureal Engine.
Environment Artist, Fatshark
Environment Artist intern working on Warhammer Vermintide 2. I've been making 3D fantasy props, taking them from conceptual stage to finished gameplay assets.
I had the assignment to make 3D modular houses for The Tavern at Lost Anchor Games. It was a great experience making modular pieces for this stylized environment.
Environment Artist, Lost Anchor Games
Props/Environment Artist, Ridgid-Soft
3D artist at Rigid-Soft working with the game Lifeless; A first person Zombie survival MMO (released on Steam). Created a playground and pub environment with an apocalyptic theme.
3D Artist, Goodbye kansas
+46 (0) 709 500 521
Södertörn University, 3D graphics 2013 - 2016
Bachelor of Science in Media Technology. Focusing
on 3D modelling and texturing making props for game
development with Unity.
Futuregames, 3D graphics 2016-2018
High Vocational Education. 3D modelling,texturing,
PBR, rigging and animation. Game development
with Unreal Engine, Unity and for VR. Personal
focus on environment art.