I've been working as an intern at the company Rigid-soft with the game Lifeless, which is a first/third person Zombie Survivial MMO. I've been working there for 4 months as an Environment Artist. I've been working on furnitures and interiors and also created different models for a playground.
In this project I used the Tempel Ankor Wat in Cambodia as my inspiration. The models are created in Maya and most of my texures are phototextures from the actual tempel found on cg textures, some models has been baked in maya to create lowpoly models. Textures on trees and stones are painted on the models with the use of Mudbox. I 've also used Ndo2 to create normalmaps.
This game was designed to be a horror-space game. A little girl has been abandoned on a spacestation and as you play the game you discover clues about what has happend at the station, and you're only weapon is a teddybear.
This game was a group school project and my contribution was the 3d-models of the space station and backround textures of space and the planets. I also created the Teddybear, the time-tube and the collecteble tubes.
This game was made with Unity at Södertörns University.
Game design and programming: Camilla Isaksson, Dennis Bagstevold, Alexander Baxter, Kim Axelsson
Game graphics: Jessica Nyberg, Felix Stranberg, My Fransson